DubyAi
Our own AI model, built for game development.
DubyAi is developed in-house by DUBLUV. We are adapting it for games first and work with studios directly, business to business.
One model, focused on games
Instead of a general assistant that does a little of everything, we are shaping DubyAi around the day-to-day work of making and running games.
It is offered to studios only. Each engagement is set up around one team and the workflows that matter to them.
- Developed by
- DUBLUV LLC
- Built for
- Game development studios
- Availability
- B2B, by request
- Status
- In active development
Request
Three greeting lines for a market shopkeeper. Friendly, slightly sarcastic. English and Arabic.
- EN
Back again? The good stuff never stays on my shelf for long.
- AR
رجعت مرة ثانية؟ البضاعة الحلوة ما تبقى عندي طويلاً.
- EN
Coins first, stories later. That is how this shop survives.
Where it fits in a studio
The areas we are adapting DubyAi for. Every output is a draft for your team, not a final asset.
- 01
Narrative and dialogue
Draft quests, NPC lines, item descriptions and event copy in your game's voice, ready for your writers to refine.
- 02
Localisation
Produce first-pass translations of in-game text, including Arabic and Kurdish, for native reviewers to finalise.
- 03
Live operations
Sort player reports and support tickets, flag likely abuse in chat and summarise feedback after each update.
- 04
Design and QA support
Explore economy and difficulty scenarios, and turn design rules into clear documents and test cases.
How we work with studios
Small and practical. We prove value on one workflow before anything is expanded.
- Step 1
Scope
We start with one workflow in your studio and agree together what good output looks like.
- Step 2
Pilot
DubyAi runs on that workflow while your team reviews every result and shapes how it behaves.
- Step 3
Integrate
When it earns its place, we connect it to your tools and production pipeline.
What we hold to
Your team decides
DubyAi drafts and suggests. People on your team review and approve what goes into the game.
Shaped by real production
We adapt it alongside the games and live products we build and run ourselves.
Agreed per studio
Scope, access and data handling are set out in writing for every engagement.
Building a game? Talk to us about DubyAi.
Tell us what you are building. We reply to every brief within one business day.